THE FUTURE OF Gaming &

Toys Innovations

 

Hasbro_masthead_short-1000x577.png
 
 

Moderator:

 
OITF-Amy-Crabtree.jpg

AMY CRABTREE - Director, Employer Brand & Candidate Experience - Hasbro, Inc.

 

 

Amy’s role is to grow Hasbro’s reputation as a leading employer, driving their market position and bringing their employment brand to life to attract top talent. She ensures job seekers have a compelling sourcing, recruiting, interviewing, hiring, and onboarding journey and are treated with the same level of consideration as Hasbro customers.  Previously, she directed and supported a team to meet staffing demands across the US offices in her role as Director, Talent Acquisition.

 
 

Twitter: @HABRO

 

LinkedIn: @AMY CRABTREE

 

Facebook: @HasbroGaming

 

 
 
OITF-Alexa-Ranuk.jpg

Alexa Raniuk - Model Artist-Design & Engineering Development - Hasbro, Inc.

 

 

Alexa is responsible for the aesthetic direction of prototype development on the Power Rangers brand. This role requires a vast array of skills from traditional to digital, harmonizing to execute the team’s vision and provide visual assets including digital and physical models.  Alexa partners with marketing, design and engineering throughout the development pipeline to ensure the aesthetic aids in delivering the worlds best play experiences. 

 
 

Twitter: @Hasbro

 
 

Facebook: @HasbroGaming

 

 
 
OITF-Danielle Tisdale.png

Danielle Tisdale - Sr. Digital Product Designer - Hasbro, Inc.

 

 

Danielle currently creating 3D digital models for brands such as FurReal, Baby Alive, Play-Doh, and more. Danielle collaborates with the Design, Engineering and Marketing teams, to create original, high resolution 3D digital models for new concepts which meet rigorous mass production and quality standards. 

 
 

Twitter: @Hasbro

 
 

Facebook: @HasbroGaming

 

 
 
MHershey-headshot.jpg

Melissa Hershey - Sr. project engineer - Hasbro, Inc.

 

 

Melissa works as an engineer on the Integrated Play team at Hasbro. She specializes on projects that are connected and involve robotics or animatronics. I also enjoy working on projects that involve voice or vision recognition. As an engineer on the team I am responsible for working on products from concept to on-shelf. This includes creating prototypes, working to deliver cost effective production solutions, collaborating with designers and helping to bring fun new play patterns to life.

 
 

Twitter: @Hasbro

 
 

Facebook: @HasbroGaming

 

 
 
OITF-Dan Rheaume.jpg

Dan Rheaume - Digital Product Designer - Hasbro, Inc.

 

 

Dan currently works as a Digital Product Designer, working on the Marvel brand team. Dan collaborates daily with the Design, Engineering and Marketing teams, to create original, high resolution 3D digital models for film-based toys and new concepts which meet rigorous mass production and quality standards. 

 
 

Twitter: @Hasbro

 

LinkedIn: @Dan Rheaume

 

Facebook: @HasbroGaming

 

 
 
OITF-Dan D-Amico.jpg

Dan D’Amico - Rapid Prototype engineer - Hasbro, Inc.

 

 

Daniel leads a team of engineers and industrial designers in the Rapid Prototyping Lab within Hasbro’s Model Studio. With ten years in the additive manufacturing field, Daniel leverages his extensive experience across multiple technologies from SLA, Polyjet, FDM, DLP, and 3D scanning to produce concepts, engineering, and presentation models. Before entering the toy and game industry at Hasbro, he worked for several years in the field managing projects including infant products, appliances, medical, and military.    

 
 

Twitter: @Hasbro

 

LinkedIn: @Dan D’Amico

 

Facebook: @HasbroGaming